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        <title><!-- Ready Player One Chapter 5 --></title>
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          <persName><!-- Ernest Cline --></persName>
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          <ab><!-- Random House 2011 --></ab>
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<p>Uncorrected Proof</p>
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           Halliday and Morrow referred to the OASIS as an “open-source reality,” 
           a malleable online universe that anyone could access via the Internet, 
           using their existing home computer or videogame console. 
           You could log in and instantly escape the drudgery of your day-to-day life. 
           <ref target="#n1"> You could create an entirely new persona for yourself, with complete control 
           over how you looked and sounded to others. </ref> In the OASIS, the fat could become 
           thin, the ugly could become beautiful, and the shy, extroverted. Or vice versa. 
           You could change your name, age, sex, race, height, weight, voice, hair color, and bone 
           structure. Or you could cease being human altogether, and become an elf, ogre, alien, or 
           any other creature from literature, movies, or mythology. In the OASIS, you could become 
           whomever and whatever you wanted to be, without ever revealing your true identity, because your 
           anonymity was guaranteed. </p> 
      
      <p> Users could also alter the content of the virtual worlds inside the OASIS, 
        or create entirely new ones. A person’s online presence was no longer limited to 
        a website or a social-networking profile. In the OASIS, you could create your 
        own private planet, build a virtual mansion on it, furnish and decorate it 
        however you liked, and invite a few thousand friends over for a party. And those
        friends could be in a dozen different time zones, spread all over the globe. </p>
        
        
        <p> At a time of drastic social and cultural upheaval, when most of the world’s population
          longed for an escape from reality, the OASIS provided it, in a form that was cheap, legal,
          safe, and not (medically proven to be) addictive. The ongoing energy crisis contributed 
          greatly to the OASIS’s runaway popularity. The skyrocketing cost of oil made airline and 
          automobile travel too expensive for the average citizen, and the OASIS became the only 
          getaway most people could afford. As the era of cheap, abundant energy drew to a close,
          poverty and unrest began to spread like a virus. Every day, more and more people had 
          reason to seek solace inside Halliday and Morrow’s virtual utopia. </p>
      
      <p> In addition to the billions of dollars that GSS raked in selling land that 
        didn’t actually exist, they made a killing selling virtual objects and vehicles.
        The OASIS became such an integral part of people’s day-to-day social lives that 
        users were more than willing to shell out real money to buy accessories for their
        avatars: clothing, furniture, houses, flying cars, magic swords and machine guns.
        These items were nothing but ones and zeros stored on the OASIS servers, but they
        were also status symbols. Most items only cost a few credits, but since they cost
        nothing for GSS to manufacture, it was all profit. Even in the throes of an ongoing 
        economic recession, the OASIS allowed Americans to continue engaging in their favorite 
        pastime: shopping. </p>
     
     
      <p> The OASIS quickly became the single most popular use for the Internet, so much so that the terms “OASIS” and “Internet”
        gradually became synonymous. And the incredibly easy-to-use three-dimensional OASIS OS, 
        which GSS gave away for free, became the single most popular computer operating system 
        in the world. </p>
      
       <p> Before long, billions of people around the world were working and playing in the OASIS 
        every day. Some of them met, fell in love, and got married without ever setting foot on the same continent.
        The lines of distinction between a person’s real identity and that of their avatar began to blur. 
        It was the dawn of new era, one where most of the human race now spent all of their free time inside 
        a videogame. </p>
      
        <!-- notes by May Ling -->
      
      <div type="notes"><note><ref xml:id="n1"> An example of how human beings can create a new identity that looks different in real-life. <ref target="https://s3.birthmoviesdeath.com/images/made/RPO_Char_Sheet_4_1200_1778_81_s.jpg"> Different posters of main characters with their OASIS counterparts. </ref></ref></note>
        
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